Daggers in the Darkness – Clan Banu Haqim from “Vampire: The Masquerade”

Vampire: The Masquerade 5th Edition Core Rulebook This is the first in a series of essays covering the 13 vampire clans found within White Wolf’s Vampire: The Masquerade TTRPG. Within the World of Darkness that the Vampires of Vampire: The Masquerade inhabit, there are many creatures that can be considered the “boogeyman”. Among these creatures … Continue reading Daggers in the Darkness – Clan Banu Haqim from “Vampire: The Masquerade”

The Controversies of White Wolf Publishing – An Essay

In my previous two essays on Vampire: The Masquerade and White Wolf Publishing, I have talked about my love for the TTRPG and the lore behind it. However, I would be remiss if I didn’t point out the controversies, missteps, and complete screwups White Wolf has done over the years. This is not a comprehensive … Continue reading The Controversies of White Wolf Publishing – An Essay

The Endless Game – The Metaplot of “Vampire: The Masquerade”

Vampire: The Masquerade 5th Edition One of the hallmarks of Vampire: The Masquerade (and for that matter the vast majority of the White Wolf games) is the Metaplot, the overarching storyline that was always in the background of the materials published for the game. Intricate, contradictory, and byzantine in its structure, the backstory of Vampire: … Continue reading The Endless Game – The Metaplot of “Vampire: The Masquerade”

The Creatures of the Night – Vampire: The Masquerade

Vampire: The Masquerade 5th Edition This is the first in a series of essays I plan on writing focusing on White Wolf Publishing and their TTRPG products over the years. In the early 1990s, tabletop role-playing games by and large were still built around the idea of playing heroic characters. The turn of the decade … Continue reading The Creatures of the Night – Vampire: The Masquerade

The 4th Corporate War – An Essay on the Alternate History of R. Talsorian Games’ “Cyberpunk” TTRPG

Cyberpunk Red Core Rulebook, available on Amazon In my last two essays, I covered the two main factions that are behind the 4th Corporate War, Arasaka and Militech, in the alternate history of R. Talsorian Games’ Cyberpunk universe. Now, it’s time to dig in to the single biggest turning point of the game: the Fourth … Continue reading The 4th Corporate War – An Essay on the Alternate History of R. Talsorian Games’ “Cyberpunk” TTRPG

Militech International – Paramilitary Run Amok (from the Alternate History of R. Talsorian Games’ “Cyberpunk Red”

Cyberpunk Red Core Rulebook, available on Amazon Continuing from my previous essay on the Arasaka Corporation, this essay focuses on Militech International, the other major player in the Fourth Corporate War. For further reference, check my other essays on the alternate history of R. Talsorian Games’ Cyberpunk tabletop roleplaying game. The flip side of the … Continue reading Militech International – Paramilitary Run Amok (from the Alternate History of R. Talsorian Games’ “Cyberpunk Red”

Arasaka Corporation: The Worst of the Worst – R. Talsorian Games’ “Cyberpunk” Alternate History

Cyberpunk Red Core Rulebook, available on Amazon In the alternate history of R. Talsorian Games’ Cyberpunk games, there really isn’t anyone who can be considered a prototypical “good guy”. There are plenty of individuals and corporations that fit the role of “bad guy” in the setting. Then there’s the Arasaka Corporation, one of the largest … Continue reading Arasaka Corporation: The Worst of the Worst – R. Talsorian Games’ “Cyberpunk” Alternate History

The Dark Future of R. Talsorian Games “Cyberpunk” TTRPG – Rise of the MegaCorps

"Cyberpunk Red" Core Rulebook by R. Talsorian Games, Available on Amazon. In my previous two essays on The Dark Future of R. Talsorian Games’ Cyberpunk tabletop roleplaying game, I covered the fall of the United States government under the rule of the Gang of Four and the Collapse, the epic Depression event that caused America … Continue reading The Dark Future of R. Talsorian Games “Cyberpunk” TTRPG – Rise of the MegaCorps

An End to One Chapter… – Review of “The Legends of Vox Machina” Episodes Ten, Eleven, and Twelve

Source From beginning to end, the first season of The Legends of Vox Machina has been an enjoyable, pulpy romp. As a long-time fan of Critical Role, seeing the original cast return to their most beloved characters and the story arc from Campaign One that defined what the format of live-streaming Dungeons and Dragons could … Continue reading An End to One Chapter… – Review of “The Legends of Vox Machina” Episodes Ten, Eleven, and Twelve

The Resistance – Review of “The Legend of Vox Machina” Episodes Seven, Eight, and Nine

Poster Art for The Legend of Vox Machina. Source With only six episodes left in the first season of The Legend of Vox Machina, the Briarwood Arc is moving through the story beats established during Campaign One of Critical Role. Episodes Seven, Eight, and Nine of the series cover some of the more bombastic moments … Continue reading The Resistance – Review of “The Legend of Vox Machina” Episodes Seven, Eight, and Nine